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This game is pretty fun. I found myself playing for quite a while. The environments and music were great, and there were plenty of fun little details to notice. Excellent work there. The balance, too, felt nice.

I like how you had to collect your gears before you could fire again. It kind of evokes how, in most fishing games, you have to reel in before casting again. Not sure if that was intentional or not, but I liked it.

I can only really think of two critiques, and both of them are only about polish.

One: for the pixel art, it seemed like every asset used different sizes of pixel, which led to a lack of cohesion in the artstyle. This is a very minor thing, and doesn't really matter much in a game jam, but I figured I'd mention it anyway.

Two: The opening dialogue/cutscene felt unpolished/tacked on. I think the biggest reason for that was how it didn't follow standard video game dialogue conventions, and thus didn't behave how I expected it to. Namely, 'skipping' when dialogue is happening usually only skips the animation of the current piece of dialogue being written, and doesn't skip the entire cutscene, and dialogue usually doesn't clear and move onto the next section until the user has given some sort of confirmation that they've read what's currently on the screen and are ready for what's next.

Other than that, though, excellent work. More animations of all the characters/fish would've been nice, but that's a bit of a big ask for a game jam. You should be proud of what you've made here.

:)